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Usability Basics: Running a Test, 1

Thursday, September 29th, 2005

The usability test introduction that we use at Novell is below. This introduction is designed as a guideline only; I usually glance at this introduction while I am beginning a test, and use it as an outline. The language of the introduction is very formal because we designed it for use in a corporate […]

Usability Basics: Picking Test Subjects

Thursday, September 29th, 2005

In theory, anyone who is able to understand your tasks and interact with your software prototype could be a test subject for your usability test. However, the biases and experiences of your test subjects will color your results. In practice, you are likely to get the most useful input from people who are actually members […]

Usability Basics: Creating Prototypes

Thursday, September 29th, 2005

After you’ve written the tasks for testing your software, you are ready to make software mockups for your test subject to interact with.These mockups can take many different forms, from low-fidelity sketches, to paper prototypes, to software running on a computer. The mockup form which is appropriate for your test depends on where in the […]

Usability Basics: Writing Tasks

Thursday, September 29th, 2005

The core of a usability test is the set of tasks that the test subject will be asked to complete during the test. These tasks should be based on operations that someone in the real world might want to use your software to accomplish. Each task should describe a single, concrete action, and should provide […]

Usability Basics: Introduction

Thursday, September 29th, 2005

One of Aesop’s most famous fables is the story of The Lion and The Mouse. Written in the sixth century BCE and circulated across the globe, this story illustrates a point which has stood the test of time, and, which is often overlooked in Linux software developement. Examining this fable and its moral provides a […]

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